Knight Online VDS Hosting
Let your Knight Online clients run without tying up your own computer. Run your characters on an Istanbul-based VDS; your clients reach the game server with 0.2-0.3 ms latency, the Kolan custom Windows image lets you open more clients on the same resources, and with 99.9% uptime your session stays open through the night.
The Infrastructure Criteria That Matter to Knight Online Players
What determines Knight Online performance is not the processor brand; it is how many game clients you can run at once, how low your latency is and how long the server stays up without interruption. Our infrastructure was built around these three points.
Kolan Custom Windows Image
A custom Windows installation with unnecessary services and background tasks disabled, prepared for multiple game clients. You can run more clients on the same RAM than on standard Windows.
Multi-Client Support
Run several Knight Online clients side by side on the same server. Your concurrent client count scales with the plan capacity, and you upgrade as your needs grow.
Low Latency to the Game Server
Because your client runs on the VDS, latency is measured from our server rather than from your home line: 0.2-0.3 ms to the Knight Online game server. Skill usage and character movement register instantly.
Low Packet Loss
Our direct metro ethernet link to the G-Core Istanbul PoP keeps traffic off unnecessary intermediate networks. Fewer hops means less rubber-banding and fewer sudden freezes.
24/7 Uninterrupted Operation
Our Tier III data center provides uninterruptible power and a redundant network. Even when your own computer is off, or your power or internet drops, your clients keep running on the server.
DDoS Protection Included
Attack traffic is filtered on the 200+ Tbps backbone before it reaches your server. Protection is standard on every plan; no extra fee and no action needed during an attack.
Our Knight Online Infrastructure in Numbers
The metrics worth checking when choosing a VDS, and where our infrastructure stands on each. Measurements are taken via the Istanbul Radore location and the G-Core backbone connection.
Game server latency is the delay between the client running on the VDS and the Knight Online server; it is independent of your own internet connection. RDP access latency may vary with your provider, city and connection type, and has no effect on your in-game latency.
Why Run Your Knight Online Clients on a VDS?
Knight Online VDS — commonly referred to by players as KO VDS — lets you run your game clients on a virtual server in a data center instead of your own computer. You connect over remote desktop (RDP) and open your game there; even after you close your connection, your clients keep running on the server and your characters keep progressing.
A home computer is not suited to this: opening several clients at once strains the machine and leaves you unable to do anything else, while a power cut or internet drop wipes out a whole night of progress in an instant. When you use a VDS your own computer is completely free — you carry on with your day while your session stays open on uninterruptible power and a redundant network.
- Your own computer stays free for normal work
- Your Knight Online client stays open even when your computer is off
- Variable latency and drops on a home line disappear
- Power cuts and internet outages do not affect your session
An Installation Prepared for Multiple Clients, Not Standard Windows
Our servers do not ship with a standard Windows installation but with a custom Windows image prepared by Kolan. In this image, services, background tasks and components that serve no purpose for gaming are disabled.
The practical result is this: the operating system itself consumes less RAM and CPU, so you can run more game clients on the same plan. And because the components the game needs are prepared in advance, you do not face a long installation and configuration process when you connect — you go straight to installing your game and getting it running.
- Lower system resource usage — more clients on the same RAM
- The components the game needs are ready, no lengthy setup
- System configuration tuned for multiple game clients
- One-click reinstallation from the panel when needed
What Do Latency and Packet Loss Mean In-Game?
Knight Online exchanges data continuously between the server and the client. Latency (ping) is the time it takes for a command you issue to reach the game server and come back. High latency shows up as skills firing late, your character rubber-banding, and lost reaction time in PvP. Once your client runs on the VDS, that round trip no longer starts at your home line: it is measured between our server and the Knight Online game server, and sits at 0.2-0.3 ms.
Packet loss is when part of the data never reaches its destination, and it is more disruptive than latency; the game appears to freeze, then your character suddenly jumps to a different position. When you run more than one client at once the problem compounds. Our direct metro ethernet link to the G-Core Istanbul PoP keeps the hop count to a minimum, and domestic traffic is routed without leaving the country.
- Domestic traffic is routed via Istanbul without leaving the country
- Fewer intermediate hops lowers the risk of packet loss
- Stable, predictable latency with reduced jitter
- Latency stays consistent even with several clients running at once
Do Not Let an Attack Drop Your Connection
Knight Online is a fiercely competitive game, and players sometimes resort to a DDoS attack to cut a rival's connection. On an unprotected server such an attack saturates the line, drops your connection, disconnects every client you have open and wastes hours of progress.
On our infrastructure, DDoS filtering happens at upstream backbone level: malicious traffic is scrubbed on the 200+ Tbps backbone without ever reaching your server's line. Your line does not saturate during an attack, your latency does not rise and your clients do not lose their connection. Protection is included as standard on every plan; there is nothing extra to buy and nothing to request during an attack.
- Filtering happens on the backbone, before traffic reaches the server
- Always on — no manual action needed during an attack
- Included as standard on every plan, at no extra cost
- Your clients stay connected during an attack, your session continues
Do Not Let Long Sessions End Halfway
The biggest risk in a long session is a brief interruption wiping out hours of progress. Our servers are hosted in the Tier III Istanbul Radore data center, with generator-backed uninterruptible power, redundant cooling and multiple independent network connections.
Our uptime commitment is not a verbal promise but a 99.9% guarantee given in writing through an SLA. Should a service interruption occur, credit is applied according to the terms of the agreement. You can also track your server's status in real time on our independent status page.
- Tier III data center — redundant power, cooling and network
- A written 99.9% uptime SLA with credit terms
- 24/7 infrastructure monitoring and response
- Transparent tracking via an independent status page
Knight Online (KO) VDS Plans
Istanbul-based, DDoS-protected VDS plans sized around the number of game clients you will run at once. The Kolan custom Windows image comes pre-installed on every plan, and you can upgrade as your needs grow.
| Plan | vCPU | RAM | NVMe SSD | Traffic | Price | |
|---|---|---|---|---|---|---|
| KO-VDS-1 | 2 Core | 4 GB | 90 GB | Unlimited | 49% ₺980,20 ₺499,90/mo | Order Now |
| Popular KO-VDS-2 | 4 Core | 8 GB | 120 GB | Unlimited | 49% ₺1.960,59 ₺999,90/mo | Order Now |
| KO-VDS-3 | 6 Core | 12 GB | 180 GB | Unlimited | 49% ₺3.233,10 ₺1.648,88/mo | Order Now |
| KO-VDS-4 | 8 Core | 16 GB | 250 GB | Unlimited | 49% ₺4.311,57 ₺2.198,90/mo | Order Now |
Prices exclude VAT. The Kolan custom Windows image, DDoS protection, full administrator rights and 24/7 technical support are standard on every plan.
About the Scope of This Service
On this page Kolan Bilişim Teknolojileri provides server infrastructure and the custom Windows image: VDS hosting, network connectivity, DDoS protection and infrastructure-level technical support. The game client and the game account belong to the customer; the customer is responsible for ensuring the software they run on the server, and their use of the game, comply with the applicable terms of use.
Read Our AgreementsCompare the Knight Online (KO) VDS Plans
Compare every KO VDS plan by vCPU, RAM, NVMe SSD storage and the infrastructure services included. If you are unsure how many game clients you will run, our sales team will help you choose the right plan.
| Features |
KO-VDS-1
₺980,20
₺499,90/mo
|
KO-VDS-2
₺1.960,59
₺999,90/mo
|
KO-VDS-3
₺3.233,10
₺1.648,88/mo
|
KO-VDS-4
₺4.311,57
₺2.198,90/mo
|
|---|---|---|---|---|
| vCPU | 2 Core | 4 Core | 6 Core | 8 Core |
| RAM | 4 GB | 8 GB | 12 GB | 16 GB |
| NVMe SSD | 90 GB | 120 GB | 180 GB | 250 GB |
| Monthly Traffic | Unlimited | Unlimited | Unlimited | Unlimited |
| IPv4 Addresses | 1 | 1 | 1 | 1 |
| Location | Istanbul (Radore) | Istanbul (Radore) | Istanbul (Radore) | Istanbul (Radore) |
| Game Server Latency The delay between the client running on your VDS and the Knight Online game server; independent of your own internet connection. | 0.2-0.3 ms | 0.2-0.3 ms | 0.2-0.3 ms | 0.2-0.3 ms |
| Kolan Custom Windows Image A Windows installation with unnecessary services and background tasks disabled, prepared for running multiple game clients. | ||||
| RDP (Remote Desktop) Access | ||||
| Full Administrator Access | ||||
| DDoS Protection Malicious traffic is filtered on the 200+ Tbps backbone; protection is standard on every plan. | ||||
| Setup Within Minutes | ||||
| 99.9% Uptime SLA | ||||
| 24/7 Technical Support | ||||
| Order Now | Order Now | Order Now | Order Now |
Related Solutions
Explore our other services for different game projects and infrastructure needs.
Game VDS
Low latency, high clock speed VDS infrastructure for Minecraft, FiveM, CS2, Rust and similar game servers.
Learn MoreKnight Online Dedicated
Unshared physical hardware with multiple IPv4 addresses. The next step when you reach the limits of a virtual server.
Learn MoreDDoS Protection
Upstream backbone filtering that blocks attack traffic before it reaches your server.
Learn MoreFrequently Asked Questions About Knight Online VDS
Answers about concurrent client counts, the custom Windows image, latency, DDoS protection and setup times.
It lets you run your game clients on a virtual server in a data center instead of your own computer. You connect over remote desktop (RDP) and open your game there. Even after you close your connection, your Knight Online client stays open on the server; your own computer does not need to stay on.
Yes, they are the same service. KO is the abbreviation players commonly use for Knight Online; searches for "rent KO VDS", "KO VDS hosting" or "KO server hosting" all describe the service on this page: an Istanbul-based, DDoS-protected virtual server with the Kolan custom Windows image pre-installed.
Opening several clients at once strains a home computer and leaves you unable to do anything else. Power cuts, internet drops, automatic updates and sleep mode also cut your session short. With a VDS your own computer stays completely free while your clients keep running on uninterruptible power and a redundant network.
Our servers ship with a custom Windows installation we prepare for running multiple game clients. Services, background tasks and unnecessary components that serve no purpose have been disabled. Because the operating system consumes less RAM and CPU, you can run more clients on the same plan than on a standard installation. The components the game needs also come ready, so you avoid a long setup and configuration process.
That depends on the plan's RAM and vCPU capacity; every client you open uses a certain amount of memory. Because our custom Windows image reduces consumption on the system side, you can run more clients on the same resources than on a standard installation. Tell our sales team how many clients you plan to run and we will pick the right plan together.
Because your game client runs on the VDS, in-game latency is measured from our server rather than from your own internet connection: from our servers in the Istanbul Radore data center to the Knight Online game server it is 0.2-0.3 ms. Your own connection only carries the remote desktop (RDP) session; its speed does not affect your in-game latency.
Our infrastructure connects directly to the G-Core Istanbul PoP over metro ethernet, and domestic traffic is routed without leaving the country. Because the hop count is low, the risk of packet loss is minimized. This removes the main cause of rubber-banding and sudden freezes in-game.
DDoS protection is included as standard on all our Knight Online VDS plans at no extra cost. Filtering happens at the 200+ Tbps backbone level; malicious traffic is scrubbed before it reaches your server's line. You do not need to take any action during an attack.
No. Some providers temporarily null-route an IP address under attack, cutting your connection entirely. On our infrastructure filtering happens at backbone level, so the attack traffic never reaches your server; your clients keep running during the attack too.
You connect over remote desktop (RDP); access is possible from Windows, macOS, Linux and mobile devices. You have full administrator rights on the server, so you can install any software you want and adjust the configuration yourself.
No. When you close the remote desktop session the server keeps running and your open game windows are unaffected. You can leave them running overnight and find your characters where you left them when you reconnect the next day.
Provisioning runs automatically once payment is confirmed, and your access details usually arrive within a few minutes. Because our custom Windows image comes pre-installed, you can go straight to installing your game when you connect.
Yes. You can move to a plan with higher resources as your needs grow. Your data and installation are preserved during the upgrade and the difference is prorated over the remaining days. You can start the process from your customer panel or by contacting our support team.
No. Kolan Bilişim Teknolojileri provides the server infrastructure, the network connection, DDoS protection, the custom Windows image and infrastructure-level technical support. The game client and the game account belong to you, and you handle the installation. You are responsible for ensuring the software you run on the server, and your use of the game, comply with the applicable terms of use.
Let's Find the Right Plan Together
Tell us how many game clients you plan to run at once and we will recommend a suitable configuration.
Fill in the form and our sales team will get back to you shortly. You can also reach us by phone or live chat.
Call Us
+90 282 606 08 20Email Us
satis@kolan.net.trWe Are With You 24/7 for Setup and Configuration
Our technical team is always reachable for plan selection, RDP access, the custom Windows image and performance tuning. Send us your question and we will solve it together.
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Originally in Turkish Read MoreGet Your Knight Online VDS Today
Keep your game clients running without interruption on an Istanbul-based, DDoS-protected KO VDS with the Kolan custom Windows image pre-installed and a 99.9% uptime guarantee. Deployment completes within minutes.